Monkey madness 2 OSRS is the quest that no one enjoys doing, but as always we don’t have much choice. This quest besides making you crazy gives pretty good rewards and experience. Glough, the war criminal set on eradicating humans and overthrowing Gielinor, has escaped the watch of the Grand Tree gnomes.
Glough must be tracked down and stopped because he can leave large-scale conflicts and warfare in his way. King Narnode Shareen needs your help so let the madness begin.
This is the skills you need for the Monkey Madness 2 OSRS quest:
- 69 Slayer
- 70 Crafting
- 60 Hunter
- 55 Agility
- 55 Thieving
- 60 Firemaking
Items for the quest
You will need these recommended items for the quest, Magic logs, Food (monkfish or better), Stamina potions, Prayer potions, Antidote+ or Serpentine helm, a good weapon, Weight-reducing clothing such as Graceful outfit, Armour with high Melee/Ranged Defence, and one-click emergency teleport.
Additional items needed for different parts of the Monkey Madness 2 osrs quest – A lemon, Grapes, pestle and mortar, pickaxe, Logs, light source, hammer, chisel, m’speak amulet, monkey talisman, ninja monkey greegree, slash weapon.
Part I of The Monkey Madness 2
First, we start the Monkey Madness 2 osrs quest by talking to King Narnode Shareen in the Grand Tree. He will tell you that Glough has escaped and that you need to search for clues of his whereabouts by starting with his house.
Glough’s house is located just south-east of the Grand Tree, just climb up the ladder and then climb up the tree on the other side of the house. When you are there right-click the tree branch, and select ‘Investigate’, and you will receive a handkerchief that has the initials ‘A.A.’ on it.
Go speak to his wife Anita, which is located in her house up the most north-western staircase in the Gnome Stronghold. She will be in tears, ask her what’s wrong, and after that tell her that Glough might be in trouble, and that you may be able to help her.
Next, you must return to Glough’s house, and climb up the tree twice to reach the additional level of his house. Investigate the gnome statue to activate a hidden switch. Now, search for the cupboard to receive a book of spyology.
Reading the book mentions a method to reveal text on a document encrypted with spycraft. Search the crates to the north-west to receive a brush, and investigate the fire remains to receive a mysterious note.
To decrypt the note you must use your pestle and mortar on the lemon to apply it to the note. Next, use the note on the nearby candles or a lit candle. Use your pestle and mortar on the grapes to apply it to the brush.
And finally, use the juice-coated brush on the mysterious note to receive a scrawled note, which is written in the ancient Gnome language, and read the note. Before speaking to King Narnode, use the book on the note. He will suggest you speak to the book’s author, who is Anita.
Go to Anita and ask her to translate the book for you and she will give you a translated note. Read it, and return to King Narnode, who will discover that it was Assistant Le Smith who helped Glough escape.
Talk to Assistant Lori south of Glough’s tree and ask who he is. He will tell you that he is Le Smith’s replacement, and recommends that you ask Auguste about it. Then fly to Entrana by using the balloon, this requires one regular log.
You must bank all of your weapons and armor at this point, as you cannot bring them to Entrana. If you wish to save time getting back to the Gnome Stronghold, bring one magic log with you as well so that you can return quickly via balloon.
When that is done talk to Auguste who will explain that Le Smith was lost while attempting to travel to Ape Atoll via air balloon. Return to King Narnode, who will tell you to travel to Ape Atoll, to speak with Garkor.
Part II of The Monkey Madness 2 OSRS
For this part of the Monkey madness quest you must go to Ape Atoll, and head to the northern section of the island. On the eastern side of the island go speak to Garkor, who will tell you to speak to King Awowogei.
Talk with Awowogei and ask him about military plans, and then report back to Garkor. You will need to find and kill Kruk to create a greegree from his remains to disguise yourself as him. Head onto the hill west of the main gate to where the monkey archers are and one of them should have a talk option.
Talk to the monkey, and ask him where Kruk is. He will tell you that he would start tracking him from the bottom of the hill. Now go back down the hill, and you should see some tracks or footprints. Follow them to a hidden trapdoor south of the northern transport-icon near a tree.
Open the trapdoor and enter Kruk’s Dungeon, the greegree will lose its effectiveness when you enter the cave and will wrench itself from your hands. Make sure that your inventory is not full, because the greegree will drop to the ground when you enter.
Kruk is located behind the handholds north of the entrance. So you will have to walk across the whole dungeon which is full of traps, Agility obstacles, and monsters to reach him. There are two ways to approach the dungeon, the Agility method, and Tanking method.
The Agility Method
Players with level 70 Agility or higher are recommended to take this route, as it is much less dangerous. This section of the dungeon will consist of many obstacles in which there is only one correct path. But you will have to find out which course is the right way using trial and error.
The correct path is random for every player so if the game gives a message stating “Something about this route feels wrong…”, that path has a 100% fail rate. The light source is recommended as the bottom floor is dark, and you will be bitten by insects continually until you leave the area.
If you fall during the first two vines, you will drop in a location filled with maniacal monkeys, which only use Melee on you. On the third and fourth vine, the monkeys will be Ranged, so make sure to activate Protect from Missiles.
On the fifth vine, the monkeys go back to being Melee, so switch back to Protect from Melee if you fall. You should know that each vine serves as a “checkpoint” of sorts, so you cannot simply go to the bottom floor and cut through the whole maze.
To begin the agility method, start heading south and then east, when you first begin the course, you will come across the “Dodgy Ground”. All you have to do is to follow the flat-looking parts of the ground. Stepping onto one of the parts covered with an “X” will result in you setting off the trap, and you will fall.
Continue passing obstacles until you reach a very large room filled with the dodgy ground. You will need to get to the door on the east side, If you fall here you must pray melee. Follow the correct path on the ground until you make it to the chest. Unlock (right-click) and search the chest to receive the bronze key.
Go back out onto the dodgy ground, and make your way north. Use your bronze key on another door to continue through the maze. Once you make it to the northern end of the cave past all the obstacles, take the western corridor to go to Kruk’s lair. The eastern corridor is the tanking path.
The Tanking Method
If you decide to use this method you will need a slashing weapon to break webs and a pickaxe to clear rocks, also good tanking equipment. The dungeon is in an oval sort of shape, so it is pretty straightforward to navigate your way through it.
The tunnels are all multi-combat and in them, you will find many aggressive monkeys, with addition to the odd scorpion or snake. The monkeys can inflict very high damage very quickly even with good tanking equipment. You should use Protect from Missiles because the monkey archers have a much longer range and give just as much damage as the melee ones.
For this tanking route, it is best to bring Saradomin brews to get as much healing as possible. Super restores are not needed unless you are planning to kill Kruk in the same run. Runes for Blood Burst or Barrage are useful to heal off the maniacal monkeys if you need to.
The next thing that you have to do is to make your way through the dungeon by slashing webs. If you find a web that is “too strong to slash”, that means you are going the wrong way. At some point in the dungeon, you will find three chests.
You will need to unlock the chests by right-clicking and selecting “unlock chest”. If the game says it resists your attempts to open it, try to unlock the other chest. If it opens, search it for a combat damaged key, which is used to open a door further ahead.
You can take a second one, but if you need to bank before reaching the end of the dungeon. Note that one chest is further down the path, so you can skip getting the key and pick-lock the door later.
After the door, there will be several traps ahead of you, including dart dispensers and spinning blades. You can tinker with them to disable it for a short time. Like the other obstacles throughout the dungeon, you will know if you are going the wrong way if you cannot disable the trap.
Go to Kruk and Kill him
The two paths will meet at the north end of the dungeon. Continue to go west, where there is another vine serving as the final “checkpoint”. There are three maniacal monkeys there, so pray melee until they cannot reach you.
The path will then divide into a western and eastern and they both end in a separate final wave of dodgy ground. After the last vine and before stepping onto the dodgy ground before Kruk’s lair, investigate the nearby wall to unlock a shortcut back to the entrance.
If needed, go to a bank and prepare for the battle against Kruk. Use the shortcut when you return to skip to the end of the cave. A cavern entrance will lead to Kruk’s chamber. Beware that the fight with Kruk is instanced, which means that any unprotected items will be permanently lost upon death.
When you enter Kruk lair, there will be some short dialogue, and after that Kruk will attack. Kruk uses a combination of melee and ranged attacks. His ranged attack is stronger, with a max hit of 37, so turn on Protect from Missiles when you attack him.
Keep your health above 40 at all times, because Kruk can still hit up to 33 damage with melee. He has no particular weakness in any attack style, so when you attack Kruk, the best method is to attack with the range using stamina potions. This is similar to fighting Commander Zilyana.
Attack and run away, staying out of his melee range, keep in mind you will still be hit by certain ranged attacks. But if you want you can use a prayer Eagle Eye and Steel Skin, or Rigour, besides, to Protect from Missiles.
If you have high enough combat, Kruk can be easily meleed without flinching with Protect from Melee and Piety, while only using a few sharks to be safe. After killing Kruk, take his paw and exit the dungeon through the rope west of the chamber.
This rope will lead you back up in the ruined building where you hid from the monkey’s aunt during Monkey Madness I. You now need to make a Kruk monkey greegree with his paw and a monkey talisman. You must navigate through the tunnel you originally went through during the original Monkey Madness osrs.
Go to Zooknock and talk to him about the quest you are on, he will create the Kruk monkey greegree for you. Teleport out of the dungeon once you get the greegree, equip it, and return to Awowogei.
He will reveal that the monkeys are planning another attack with the help of the Gu’Tanoth ogres and the generals of the Troll Stronghold. With this information, talk with Garkor to finish this part II of the Monkey Madness 2 osrs quest.
Part III of the Monkey Madness 2 OSRS
To start this part of the quest head to the Troll Stronghold run to the southwestern-most room on the main level and find Kob and fight him. You should use the Protect from Melee prayer before speaking to him and accepting his challenge, as he can hit up to 57.
However, Kob can still hit through Protect from Melee with a max hit of 28. To avoid damage you can safespot Kob by running out to the door and using Ranged, Magic, or a halberd, and he will not be able to reach you. When you defeat Kob, he will agree to not help the monkeys.
After that go to Gu’Tanoth and find Keef, who can be found near the other city guards past all the bridges. You may need to steal a rock cake and/or bring 20 coins to pass the bridges again. Challenge Keef to a deathmatch, be sure to activate Protect from Melee before you enter the dialogue with him.
Keef can hit through protection prayers but with very little damage. You can use the nearby tree as a safespot if needed. When Keef nears death, he will beg for mercy and agree not to help the monkeys.
Before you return to Garkor equip some weight-reducing clothing and bring energy, super energy, or stamina potions for the final section of the chapter. Also, don’t forget your Kruk greegree and your m’speak amulet.
Return to Garkor to tell him that the ogres and trolls have agreed not to help the monkeys. He will tell you to go and look for Assistant Le Smith, who can be found somewhere on Ape Atoll on the rooftops or other high places within the city.
For example, at the top of the jail, after you find Le Smith speak with him and ask about the ships, and he will inform you that the monkeys are constructing a fleet of ships on the west coast of Ape Atoll.
Talk to Garkor before going to the north-western coast of Ape Atoll. While wielding Kruk’s greegree, speak with the monkey by the rowboat, and he will take you to the platform. On the platform, you will have to collect six satchels, fill them with explosives, and then place the charges around the platform.
Guards are all over the platform, so try not to get caught by one of the guards because they will throw you out of the platform. You have to “Corner tricking” the guards, so you may want to memorize the patrol patterns of the guards to avoid accidentally bumping into one.
Begin by following the main path and skipping the first ladder you get to. Continue until there is a ladder at a dead end. Go up the ladder and continue south until you reach another ladder. Climb down this ladder and follow the path to find the satchels.
Make sure to collect six satchels before going back up the ladder you just climbed down, around the corner, and back down to the ground floor. Return to the first ladder you encountered, climb up, and follow the path until you reach another ladder.
Climb down this ladder and follow the path north, and you will eventually reach a barrel with the explosives. Fill up all of your satchels before making your way to each of the locations where charges must be placed.
Charges must be placed on two pillars on the ground floor, two floorboards on the middle floor, and two gas canisters on the top floor. One of the floorboards is immediately south of the ladder when you climb back up.
One of the pillars is back towards the start. Planting a satchel on a pillar along the way, go back to the dead-end ladder on the ground floor and climb up. Up again is to the two gas canisters in each direction, while the last floorboard is to the west across a vine swing and the north.
Once you plant the last explosive, your character should acknowledge this. Leave the platform VIA THE LADDER by the ladder at which you arrived, to speed up this part, you can let a guard find and throw you out of the platform. Leaving this way at any point will not reset the explosives.
After reporting back to Garkor, head back to Kruk’s Dungeon where you defeated Kruk in the maze. If you forgot to bring a hammer and chisel, you can search the crates downstairs where you will fight the gorillas until you find one of each.
You can skip traversing the maze by heading north and using the monkey bars with Kruk’s greegree equipped. With Kruk’s greegree still equipped, enter the passage to the north. Walkthrough the big doors straight ahead, climb onto the stunted demonic gorilla and climb down the stairs where three tortured gorillas roam.
Glough will be in a cage, and orders you to send the three tormented gorillas back into their cage. Riding on your stunted demonic gorilla, attack all three tormented gorillas one at a time. Use Protect from Melee to undo the damage they give to you. When they reach low health, the gorillas will go back into the cage.
Glough will now speak to you, and when the conversation is done. He then pulls a lever, activating a device that uses charged onyx gems to infuse power for his mutagens. He will then teleport out to find Le Smith.
Now that he’s gone, go onto the nearby holding area to get off from the demonic gorilla. Climb back up the stairs, unequip the greegree, and take the charged onyx out of the device at the north end of the room.
Use the chisel and hammer to invert the flow of energy, creating a deconstructed onyx. Place it back in the device and then investigate any one of the incubation chambers to confirm that energy has been drained from the incubator, successfully corrupting it.
Report back to Garkor. He will tell you to report to Awowogei that the trolls and ogres have backed out of the alliance and that the secret weapon has had some complications and is too unstable to use on the battlefield.
He cancels the assault on the mainland and strips Kruk of his rank and duties. Return to Garkor and inform him Awowogei has called off the attack. Suddenly, the screen will shake and a cutscene will play, showing Glough has proceeded with his attack plans anyway on his airship.
Part IV of the Monkey Madness 2 OSRS
Report to King Narnode Shareen that the Gnome Stronghold will be attacked by the airship. He will recommend that you recruit Nieve, the highest-skilled warrior they have. Nieve can be found by the entrance to the Stronghold Slayer Cave.
Ask for her help in defending the Stronghold, and she will agree. Walk around the Stronghold with Nieve and tortured gorillas will appear. They will only use melee attacks, so they can be safespotted using various trees and scenery in the Stronghold.
Kill four of them, and return to the bank if necessary. If Nieve disappears at any time, she will be outside the Grand Tree. If you cannot find her there, logging out and then logging back in will return her. You can also hit the “Call follower” button at the bottom of the Worn Equipment interface.
The next step is to go back and talk to the King. He will have the 10th Squad take care of the rest while you and Nieve head to the crash site and confront Glough. After that, head north-west of the Grand Tree, and talk to Garkor.
He is located by the swamp toad and king worm swamp and the tortoise enclosure. Go through the crash site and enter the Crash Site Cavern. There are four more tortured gorillas outside, you do not have to kill them, just use pray magic or range and run past them.
At this point, you have to fight two tortured and two demonic gorillas. After walking through the cavern you will see Glough has survived the crash and has brought his best experiments with him.
The tortured gorillas will attack you, keep in mind that these are slightly stronger than the ones you fought outside and can use multiple combat styles. When you kill one of the tortured gorillas, a demonic gorilla will jump down into the fight.
The demonic gorillas are far stronger, with more health and damage. They will have the ability to use protection prayers, which act similarly to the player’s prayers in a PvM situation. Verac’s set will not hit through their Protect from Melee, so you must bring two forms of combat if you kill them normally.
The demonic gorillas have all three attack styles. Their white ‘throwing’ attack is Ranged, green is Magic, and fighting melee is Melee. Protect yourself from all of them It is also possible to let Nieve kill all four gorillas for you. Just wait for her to start attacking one of the gorillas, then run out of the room and hide behind the pile of rocks.
Make sure that the demonic gorillas are not using Protect from Melee, if they are, keep attacking them with magic or ranged until they change prayers so Nieve can hit them. Nieve will not attack the gorillas if you use “call follower”, and it will take Nieve some time to aggro the gorillas if you end the cutscene early.
The Last Part of The Quest
After defeating Glough’s demonic gorillas, he will drink his mutagen, transforming himself into a freak. Nieve will try to stop him but gets knocked back to the wall, causing a boulder to fall and crush her and killing her instantly, and then retreating.
You have to defeat Glough by yourself, go to a bank and restock on supplies as the fight will be hard even for the most experienced player. And you have to fight Glough in three separate chambers, which he goes to when his health falls.
Warning: This is an instance, so do not bring items that you don’t want to lose. If you start the fight with Glough do not exit the fight or teleport or die because if you do all your progress will be reset back to the first phase.
In the first room, Glough is using Melee attacks, but he can be attacked safely from the hallway using Ranged or Magic. Once Glough falls to 75% health, he goes into the second room.
In the second room, Glough uses ranged attacks as well as melee, stomping the ground and dealing up to 30+ damage. It is possible but difficult to safespot him by using a weapon that has an attack range of 10 squares like a twisted bow, dark bow, magic comp bow, crystal bow, or magic longbow.
You can choose whatever weapon you can get from them, but the magic comp bow still has an attack range of 10 squares on ‘Rapid’ and can double-hit Glough on his third phase if you are attempting to safespot him.
First, you will have to lure him to and then stand exactly one square out of his attack range, which is about halfway through the room where he went for the first phase, one square east of the first black rock on the southern wall.
Also, you must activate Protect from Missiles as it will reduce Glough damage a bit. Lure Glough out of the second room and back into the first, and hugging the northern parts of the wall. When you lure Glough far enough, he will not do anything, allowing you to easily hit him. Once he falls to 50% health, he will walk into the final room.
The Final Battle
In the third and final room, Glough will now be able to attack you by using both melee and magic attacks. Glough’s melee attack can send you flying backward and he can hit you with up to 66 damage. That’s why you should keep your health at 80+ to avoid dying as a result of this attack.
Use a Protect from Melee if you are using melee equipment to attack him. Glough will only teleport you after he is damaged. Rings of recoil is another useful item that you can use, especially if attempting to partially safespot him as detailed below.
Therefore, keep Auto-Retaliate disabled and only attack Glough when you are not in danger of dying because you will be unable to eat during and shortly after being teleported.
The Glough’s magic attack will drag you within a distance of his melee attack and it will give you a large amount of damage. However, you can exploit this to allow damage from his magic attack. To do this, use a strong ranged weapon such as the toxic blowpipe, stand one square west of Glough, and attack.
Whenever he teleports you to him using his magic attack, quickly return to the square just west of him and continue attacking him. Protect from Magic when using ranged or magic to kill Glough because his teleport deals very high magic-based damage.
His damage seems to be roughly halved using the correct prayer. If using this strategy, I recommend bringing combo foods and more one-click foods. Also, a brew/restore method, as the tick for you to move one square away and use your potions is not enough to counteract his damage. It is also possible, albeit difficult, to eat a karambwan, high healing food, and a potion all in one tick.
Another technique to use when Glough teleports you to him is Protect from Melee and use melee attacks. When Glough pushes you away, Protect from Missiles and use ranged attacks. The toxic blowpipe and whip are great weapon choices. Also, a dragon or crystal halberd works wonderfully to chunk Glough’s health.
After Glough is defeated the cavern will begin to collapse, so you will automatically be teleported outside the cavern by Zooknock, who decided to pull you out after detecting a very powerful presence within the cavern, but couldn’t get a lock on Nieve.
You will then be instructed to report back to King Narnode, and he will offer to teleport you directly to the King. Report to King Narnode, telling him that Glough has been defeated and that his demonic creations have been trapped deep within the caverns.
He will then tell you that he received a message that Awowogei himself wishes to visit the Stronghold and set up a peace treaty between Ape Atoll and the mainland. He decides to accept this offer, after the cutscene the Monkey madness 2 osrs quest is complete.
Rewards From the Quest
- 4 Quest points
- 25,000 Slayer experience
- 20,000 Agility experience
- 15,000 Thieving experience
- 15,000 Hunter experience
- 2 x 50,000 experience rewards from Duke in your choice of Magic, Ranged, Attack, Defence, Strength, or Hitpoints.
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