In this quest guide, we are going to talk about the OSRS Bone voyage quest. The OSRS Bone voyage quest unlocks Fossil Island, which is of archaeological interest to the museum Curator Haig Halen. He needs your help to finish the construction of a barge fit to take the Varrock museum crew to an unexplored landmass to the east.
There have been many attempts to reach the island, but none were successful. This quest will give you the chance to explore Gielinor, aiding the Varrock museum, and making the success of the voyage a possibility.
Items and Requirements to Complete OSRS Bone Voyage
To prepare for the OSRS Bone voyage quest you need to have 100 Kudos and you have sailed to Great Kourend at least once. Also, you need to complete The Dig Site quest before starting this one.
This is the list of items needed for OSRS Bone voyage quest:
- 2 bottles of vodka
- Marrentill potion
- Digsite pendant or 4 Digsite teleport
- Skills necklace or Xeric’s talisman
- Varrock teleport
- Amulet of glory or Explorer’s ring 2
- 2 Lumberyard teleports to reach the Sawmill north-east of Varrock
- Graceful outfit or other weight-reducing clothing
- (Super) Energy Potion
OSRS Bone voyage
Talk to Curator Haig Halen at the Varrock Museum. Ask if he has any interesting news. He will tell you that they have found an interesting island north of Morytania and that they believe it may be of archaeological significance.
They are in the process of making the final preparations to sail to the island. Agree to help, and go to Digsite by using Digsite pendant or Digsite teleport. Head to the canal barge north of the Digsite.
There, speak to the barge foreman in front of the barge. They are in the final stages of preparation, but there are a few minor adjustments he’d like to make to the barge before getting the crew ready.
He requires a sturdier type of wood to keep the barge afloat. He will require a high-grade wood found only in Western lands, then he will send you to talk to the Sawmill operator at the Sawmill north-west from the barge.
Travel to the Lumber Yard and speak to the Sawmill operator. To obtain redwood planks, he has arranged a fairly generous deal between himself and the sawmill in Great Kourend’s Woodcutting Guild. He will give you a sawmill proposal, which you will have to deliver to the Woodcutting Guild.
Go to the Woodcutting Guild in Hosidius by using your skills necklace, if you don’t have the requirements to enter the Woodcutting guild (level 60 woodcutting and 75% favored in the Hosidius House). Run to the eastern gate, talk to Barry and he will let you in.
If you have the requirements go in and talk to the sawmill operator, if not Barry can look over the document and sign it agreeing to send the red wood planks. Return to the Varrock Sawmill operator with Lumberyard teleports or with Varrock teleport, and give him the sawmill agreement.
The cursed voyage
Go back to the barge foreman, who will ask you to board the barge. Speak to the barge guard, and he will let you board the barge. On the barge, speak to the Lead Navigator. He will ask you if you are aware of the previous attempts at the expedition.
Pick the first option if you wish to know what happened. Otherwise, pick the second to skip the dialogue. The Lead Navigator will believe the voyage is cursed, so he will refuse to sail unless you can ensure the safety of the crew. Talk to some experienced sailors in the Rusty Anchor Inn in Port Sarim.
Teleport and go to the Rusty Anchor Inn in Port Sarim by using an amulet of glory, Rimmington house teleport, or the Rat Pits Minigame teleport. Talk to Jack Seagull in the Rusty Anchor Inn, and ask him if he has ever made any cursed voyages.
He will say that you need a lucky bone charm, and he will send you to speak to the Odd Old Man in Silvarea to get one. Ahab will interrupt, and says you need a ‘potion of sealegs’. You decide that you’ll ask the navigators which one they’ll prefer to have.
Return to the Lead Navigator. He will want the potion of sealegs, but the Junior Navigator wants the bone charm instead. Visit the Odd Old Man by the Silvarea mine, north of the Digsite, and ask for a lucky charm. Tell him that you’re making a cursed voyage to receive the bone charm.
Speak to the Apothecary in Varrock south-west of Varrock Square. He will require a marrentill potion (unf) and two bottles of vodka. Speak to him again to receive the potion of sealegs.
Begin The “Cursed” Voyage
Return to the barge, and give the Junior Navigator the bone charm and the Lead Navigator the potion of sealegs. After that, you start the voyage but from drinking the potion almost everyone on the ship passes out, except the Junior Navigator and you.
Now you are the one that has to steer the ship left or right by using the controls on the interface. The progress bar will indicate how far you have to go to reach the island. When the top arrow tilts to the left, click on the right arrow.
When the top arrow tilts to the right, click on the left arrow. Changing the height of the sails will alter how drastically the boat shifts from side to side. Having the boat’s sails as large as possible when going in a straight line will allow for a more consistent travel route.
The trick to sailing the boat is to first click the left and right arrows until the boat is going straight, do not spam click the left/right arrows as you may overcorrect when steering, aim to click at a consistent interval.
Once the boat is going straight, click the up arrow on the sails and you should be making good progress. When you start to see the arrow move to either side click the down arrow on the sails to reduce the speed and then attempt to correct the direction of travel using the technique mentioned before with the arrows. After the bar is filled, you will arrive at Fossil Island and the quest will be completed.