In this guide, I will show you how to complete the OSRS Darkness of Hallowvale quest, which is the fifth quest in the Myreque series. OSRS Darkness of Hallowvale quest mainly consists of going through agility cores and helping Myreque, the resistance group trying to liberate Morytania from the grasp of Lord Drakan and his vampyres.
The Myreque has moved their secret base camp to Burgh de Rott and your job is to make contact with the Myreque in Meiyerditch. Will you help the resistance in their attempts to stop the evil Lord Drakan? Do you have what it takes to complete this mission?
Skill and Quest Requirements For OSRS Darkness of Hallowvale
- 26 Agility
- 32 Crafting
- 33 Magic
- 40 Strength
- 5 Construction
- 20 Mining
- 22 Thieving (higher thieving is recommended to have a better success rate at tricking Vyrewatch)
Items For OSRS Darkness of Hallowvale quest
- knife (obtainable during the quest)
- Normal spellbook for Telekinetic Grab
- 8 nails
- 2 planks
- Weight reducing clothes
- 2 or 3 Stamina potions
- High-level pickaxe
- Combat equipment and food
Also, you’re going to need some teleports for this quest like 3 Mort’ton teleports and Salve graveyard teleport.
Welcome to Meiyerditch
Travel to Burgh de Rott and go into the basement of the pub. Talk to Veliaf Hurtz and ask “How should I get into the Sanguinesti region?”. After the conversation ends, climb up the ladder and go southeast to the docks where there is a hut with a boat in it.
You will need to repair the boat first, then the boat chute. Use one plank on the boat and then one plank on the boat chute, right-click on the boat and push the boat down into the water. Board the boat and travel to Meiyerditch.
Get out of the boat by jumping over to the rocks and climb up the damaged wall. Follow the wall until it goes straight north, at the corner you should find a floor that you can search. Search the floor by using the right-click option and kick the boards down.
Climb down into the passage below, go north until you find a broken-down wall and climb over the wall to go to the other side. Talk to any local citizen and ask them about the Myreque, then whisper that you really need to meet them. They will tell you to speak to Old Man Ral.
Speak to them again and ask if they can introduce you to him. They will tell you to say a friend recommended him. The Old Man Ral is located north-east of the place you enter Meiyerditch.
Tell him: “Someone said you could help me” and “Sage of Sanguinesti”. He will tell you that you need to get to Sector 3 of the city by following sickle symbols on the walls.
You now need to complete an agility rooftop course, go to the house south-west of Old Man Ral with the door facing north. Climb up the ladder (on this agility course always click to where you want to jump to) and jump south to the floorboards. Jump east to the floorboards, then go to the north-east corner of the room, push the wall and walk across the gap.
Crawl under the wall to the north. Go north to the second room, look on the west side, push the wall, and go across. Go down the ladder and search the table next to the west wall, open the trapdoor, and go through the resulting tunnel.
Climb up the shelf next to the sickle, then crawl under the wall to the east side. Next jump to the floorboards to the east. Go down the ladder. Search the pots near the eastern door to get a door key. Use it to open the door. You are now in sector two.
Go up the ladder in the room to the east, by the sickle. Jump south to the floorboards. Go east around the wall then climb up the shelves to the south. Go west and up the ladder. Jump south again to the floorboards. Go immediately down the ladder. Go east and walk across the washing line.
Climb down the ladder. Push the wall to the north and walk across the floor. Climb up the shelf to the north. Climb down the shelf in the north-eastern corner. Jump to the floorboards to the north. Jump to the floorboards to the north again. Go to the north end of the building and jump to the floorboards to the east.
The ladder going down is broken and you have to repair it; so climb up the other ladder. Search the wall (to the west) to get a ladder top. Climb down again, repair the broken ladder going down with the ladder top, and go down. You are now in sector three.
Open the door and go north, around the first house you encounter, and straight north into a house with an unlit fireplace in it (west of the diamond-shaped room). Climb the ladder in this room and pick up the knife if you don’t have one already. Climb back down after.
Go west through the door into the next room, then north out of the house until you see barricades. Head east when you reach the sickle logo and enter the house to the south. Go up the ladder.
Jump to the floorboards to the east. Climb down the stairs. Go south along the eastern side of the stairs. Search the wall and use a knife or a sickle to unlock the latch, allowing you to push it open. Press the decorated wall from the northern side.
Open the lumpy rug from the southeast square (if you take too long, you will have to push the wall again as the system will quickly reset). Climb down the trapdoor to enter the hideout.
Go to the most northern room and talk with Vertida Sefalatis, tell him you’ve come to investigate and make contact with the Myreque. He will give you a letter to take to Veliaf Hurtz back in Burgh de Rott.
Talk to Veliaf Hurtz in the basement of the pub and he will tell you to talk to Drezel in the Temple of the Salve in Paterdomus. You can use the Salve graveyard teleport to go to Paterdomus. Go to Drezel, and talk with him, he will say that strange noises have been heard outside the temple and would like you to investigate.
You need to go to the entrance of the Temple of Paterdomus, run west to the other side of the map and you will find a ladder. Climb the ladder and in front of the temple you will find stairs, go down those stairs and you will find some bushes. Search the most southeastern bush and it will trigger a short cutscene.
After the cutscene returns to Drezel, and tells him what you saw. He will tell you to speak to King Roald and give you runes for a Varrock Teleport. Go to Varrock Castle, and speak with King Roald, he’s on the ground floor on the east side. After a long, fruitless conversation, you will have to return to Drezel.
A free teleport back to Paterdomus is offered by Aeonisig Raispher if you need it. But you don’t need to talk to Drezel, just go to Burgh de Rott, and speak to Veliaf Hurtz. After that, you need to go back to Meiyerditch and speak with Vertida Sefalatis.
Use the alternative route to reach Vertida Sefalatis by using the mines and that is why you need to have pickaxes. Take the boat and go to Meiyerditch, talk to a Vyrewatch, and ask to be sent to the mines. Mine 15 Daeyalt ores, once the mine cart is full speak to a guard to leave.
If you have no pickaxe, talk to a miner to obtain a bronze one. You will appear upon the surface. On the right is a map of the route to take to get to the hideout, just follow the blue path down to the leftmost green dot. From here, follow the old route: Climb up the ladder, jump east to the floorboards, climb down the stairs, and go south-east through the hidden door.
Search the rocky surface (east wall), and the barricade to the north will unlock (this is just a part of the wall to the north of where you are standing – NOT a city barricade, like you saw earlier). Open the barricade and then go north, climb the ladder.
Once you’re down the trapdoor, head over to Vertida again. He will tell you to talk to Safalaan, who is near the castle. Vertida asks you to scout out the castle and will escort you back to the starting building of the sickle maze after you ask “What should I do now?” and accept his offer.
Climb down the ladder. Head south and climb over the wall rubble where you first came into the city. Head south climb up the floor to get on top of the wall. Then, travel as far north on the wall as you can, until you reach a ladder you can go down.
Proceed down the ladder. Search the rocky surface (east wall) to unlock the false wall to the north (labeled as “barricade”). Open the barricade; then go north, and climb the ladder. Go north along the wall, up a ladder and down one to cross a gap, and keep going north until you reach the Darkmeyer south wall. Climb the wall and go north until you see Safalaan.
Talk to Safalaan and he will tell you to sketch the castle in three places, north, then west, then south. There are sickle symbols on the ground to tell you were to sketch, and he’ll give you papyrus and charcoal to make the drawings with.
Head west along the wall and keep running on the wall until you’ve passed two sickles and you need to stand on a third one. Which is located north of the castle, now stand on the sickle next to the Inconspicuous rocks and use your charcoal on the papyrus.
Then return to the second sickle logo on the west side of the castle and use your charcoal on the papyrus. You will see a short cutscene of Vanstrom Klause talking to Vanescula Drakan and Ranis Drakan.
You need to go to the first sickle and make the last sketch, but you should turn on Protect from Melee before you start sketching the castle. Vanstrom Klause will attack you and after five attacks, you will be knocked out. The cutscene will end and you have to talk to Sarius Guile, she will give you a long-winded hint about where to find a secret laboratory.
When the conversation is over, walk back to the last sickle you sketched and do it again. Then your quest log should read: “I have all three sketches of the castle. I need to take them to Safalaan.”
The Secret Laboratory From The OSRS Darkness of Hallowvale
You can use the Vyrewatch to send you to the mines and then you can return to the Myreque hideout. But right before you enter the base, head to the building with the fireplace just west of the rug entrance. If you have no knife, climb the ladder in the building with the fireplace and grab the spawn off the table.
Use the knife on the fireplace back on the ground floor to get the message, then use the knife on the portrait in the same room. Search the slashed portrait to get a large ornate key. Return to Vertida, who is now with Safalaan.
Give Safalaan the message you got from the fireplace and the three drawings of the castle. Be sure that you’ve gotten both the key and the message before you return to Safalaan, as you will not be able to cut the tapestry in the next step if you try to skip this part!
After speaking to Safalaan, leave the base, go upstairs, jump west, go down the ladder, and exit the house on the northern side. Walkthrough the house north. Continue north-east staying near the eastern wall, find the house where there’s a big obvious tapestry in one of the rooms, colored red and yellow.
Enter the house and use your knife on the tapestry, then walkthrough, and use the large ornate key with the Vampyre Statue to open the secret laboratory entrance. Do NOT try to open the door by using the key on the door as this will inflict 10 damage. Open the door, and go down the stairs.
Search the broken rune case to the west of the staircase for some runes, and use Telekinetic Grab on the book Haemalchemy volume 1 in the room. Take the book back to Safalaan. He will tell you to return to Veliaf Hurtz with a sealed message.
Get back to Burgh de Rott any way you choose, and talk to Veliaf Hurtz in the basement of the pub to finish the quest.
- 2 Quest points
- 7,000 Agility experience
- 6,000 Thieving experience
- 2,000 Construction experience
- Tome of experience, granting 2,000 experience to any three skills of the player’s choosing.
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