Old School RuneScape (OSRS) has a variety of quests that have different styles and themes. Today we are going to talk about OSRS Legends Quest which is one of the most adventurous quests in the game. What do you need to know about OSRS Legends Quest?
During the OSRS Legends Quest, your task is to explore and map the Kharazi Jungle on the southern part of Karamja, as well as form a relationship with the natives and obtain a gift from them.
If you manage to complete this quest you will gain access to the Legends Guild. Keep in mind that there are not many players in OSRS that can do it, because it is not easy to complete. That is why only the elite players are allowed to call themselves a Legend.
Quest and Skill Requirements For The OSRS Legends Quest
Let’s start with the quest requirements, you must complete the Heroes’ Quest, Family Crest, Shilo Village, Underground Pass, and Waterfall Quest. The skill needed for OSRS Legends Quest are:
- 52 Mining
- 42 Prayer
- 50 Smithing
- 50 Strength
- 50 Thieving
- 50 Woodcutting
- 50 Agility
- 50 Crafting
- 45 Herblore
- 56 Magic
- 107 Quest points
Items Needed For The OSRS Legends Quest
- 3 Charcoal
- 5 Papyrus
- 2+ gold bars
- Hammer, Rope
- Rune or dragon axe
- 2 lockpicks
- vial of water
- 1 Ardrigal
- 1 Snake weed
- Sapphire, Emerald, Ruby,
- Diamond, Opal, Jade, Red topaz
- 1 Soul, 1 Mind, 1 Earth, and 2 Law.
- Unpowered orb and runes/staves to cast any Charge Orb spell
- Super restore potion
- 5 Prayer potion
- Combat equipment, food
To start the quest, go talk to the guards just outside the legends guild. Ask the guard to let you through the gates to talk to Sir Radimus Erkle and take your assignment. Talk to Erkle and he will give you an incomplete map of the Kharazi Jungle, which you need to complete.
Then he will tell you to make friends with the inhabitants of the jungle so they’ll give you a totem pole to proudly display inside the guild. Before you leave, take some papyrus off the table, and grab a machete from the cupboard. You can buy them from the general store in Shilo Village too, but these are free.
Mapping the Jungle
Head to Shilo Village and from there you need to go into the Kharazi Jungle, the easiest way to reach the jungle is with fairy rings, code ckr. If you can’t use the fairy rings, make your way to Brimhaven by taking a boat from Ardougne or any charter ship. Then, you can take Hajedy’s cart to Shilo Village (pay him 200 coins).
Go towards the jungle south of Shilo Village, run-pass the zombies and search the broken cart to get to the other side. Run southwest from the quest sign until you find Jungle Forester. Talk to her and select chat options 1,1,3.
Now start chopping the trees next to Jungle Forester to go to the other side of the jungle. Once inside, head to the east coast of the Kharazi Jungle, and when you are close to the shore and you see the coastline on your minimap you can start mapping down the jungle with your charcoal and papyrus.
Right-clicking on the Radimus notes and then selecting ‘Complete’. Sometimes the charcoal and/or papyrus can break, so you should bring extra just in case. You should watch out for the jungle wolves, as they are aggressive.
When you’re done, run to the center of the Kharazi Jungle and start mapping down the next part of the jungle with your charcoal and papyrus. Finally, do the same by mapping the western side of the jungle.
Contacting the Locals
Talk to one of the jungle foresters, who are standing along the outside of the jungle boundary. Use the completed Radimus notes on the forester, who will then make a copy before giving you their bull roarer. After you take the bull roarer, you can drop the charcoal and papyrus because you don’t need them anymore.
Go inside the jungle again, and swing your bull roarer near the totem pole found east of the water pool to call a local named Gujuo out of hiding. He’ll ask for your help, since his tribe’s shaman, Ungadulu, is trapped in his cave.
From now on, you can call Gujuo using the bull roarer from anywhere in the jungle. Head to the northwestern part of the jungle, where you’ll find some rocks on your mini-map that you can squeeze through to get into the cave.
Inside the cave, investigate (right-click) the fire wall and talk to Ungadulu, who warns you not to approach the flames, but becomes possessed and informs you that only pure water can extinguish the flames. Next, search the items in the cave (bed, table, and crate) to obtain Ungadulu’s notes.
You will find a scrawled note from the crate, a scribbled note on the table, and a scrumpled note on the bed. Reading them tells you how the shaman had prepared to summon his ancestors and pay homage to them, but fell prey to an evil presence in the cave.
After you collect them all go back outside and call Gujuo with your bull roarer. Ask the shaman for more information and tell him you need some pure water to douse some magic flames (option 4). Ask, “What kind of a vessel?” (option 5). He’ll give you a sketch of the vessel.
The Binding Book
Before we continue with the quest you need to go to any kind of anvil and make a golden bowl. To do that you need a hammer, 2 gold bars, and a sketch. Head back into the jungle and call Gujuo. He’ll help you bless your gold bowl so that it can carry the pure water.
You need at least 43 prayer points to attempt to bless your gold bowl. If you fail to bless the bowl, it will drain 5 prayer points which means that you need to try again. If it drains your prayer below 42, you’ll have to restore it to try again. After that, tell Gujuo that you need some pure water to douse some magic flames.
Go to the pool of pure water towards the middle of the jungle. Next cut a hollow reed by using your machete on the tall reeds by the edge of the pool, then use the reed on the pool to siphon the water into your bowl. Go back to the cave. Ignore the fire wall and head to the east side of the room.
Squeeze through a crevice hidden behind the easternmost bookshelf by searching it. As you proceed further into the cave, you will come across an ancient gate. Use your lockpick to pick the lock on the door, if you fail, you may lose your lockpick.
However, as there is a message before the lockpick breaks, you can easily avoid this by clicking elsewhere, which will save your lockpick. Once past this door, you’ll need a pickaxe to mine three boulders out of the way. If you fail, your Mining level will decrease by 1.
When you pass these three boulders, use brute force to open the next set of doors. Failing this will result in your Strength being lowered. On the other side there are level 83 Death Wings, use Protect From Melee so you don’t take damage from them. Killing a Death Wing, either now or on the second visit, will complete a hard task in the Karamja Diary.
Run farther into the cave, and jump over the jagged wall. Then go west you will see a red line on the wall in your mini-map, there will find black scure on the wall (Marked wall) right-click on it and search to read the riddle.
Now you have to use your runes in the correct order so it needs to spell “SMELL” and you will solve the riddle.
“Place the five in order to pass or your life will dwindle until the last. All five are stones of magical power, place them wrong and your fate will sour. First is the spirit of man or beast (Soul rune), second is the place where thoughts are born (Mind rune), Third is the soil from which good things grow (Earth Rune), Four and five are the rules all men should know (Two Law Runes). All put together make the word of basic sense. And from perspective help make maps from indifference.”
Inside, you’ll have to solve another puzzle, you’ll see seven carved rocks sitting in pools of water. Place your gems into each one of the carved rocks, and use the picture above to put them in the correct order.
When all of them are in, there will be a little light show, and the binding book will appear. Once you have the binding book in your inventory, you can teleport out of the cave.
It is time for the first fight with a demon, you can go to the bank if you need to prepare for the fight. When you’re ready, go to the cave and use your pure water on the fire wall to step through without damage. Then, use your binding book on Ungadulu to release the demon, Nezikchened.
Do not talk to or attack Ungadulu. Nezikchened is level 187 and will drain a large amount of prayer (90%) at the beginning of the fight, but never again after that, so be careful if you want to use it while fighting him. He will cast a Fire Blast just before dying, so make sure to keep your HP up so that he doesn’t kill you.
This Fire Blast will hit through the Protect from Magic prayer. Also, he will use his Melee attack when you are close and his magic attack when you are far from him. The desk can be used as a safespot, but this will result in Nezikchened switching to Magic attacks.
Once Nezikchened is defeated, Ungadulu will thank you and give you some yommi tree seeds. Be careful not to attack him as this will knock you out of the octagram and deal some damage, and if your health is low after the fight, this may kill you.
You can use the drop trick to get more yommi tree seeds, to save time later if you lose the plants to rotting or if you are an Ironman and want to get magic logs. Ask Ungadulu how to get out, and he will tell you that he cast a spell to protect you from the flames. You can now walk through the flames at any time without the bowl.
Exit the cave, head back to the pure water pool, and refill your bowl with water if needed. Then, use it on the yommi tree seeds to germinate them. After germinating the seeds, plant them in the fertile soil just south of the cave. Now attempt to refill your bowl again to discover the pool is now dry.
Call Gujuo. He will tell you that the underground source has probably been blocked off, and you’ll need a bravery potion to be able to make it through the dark tunnel.
To make the potion you need Ardrigal and Snake weed, which you found once already through the Jungle Potion quest. Mix the herbs into the vial of water to make the bravery potion. Don’t drink it now, save it for later.
Find The Water Source
Go back to Ungadulu’s cave and head down into the cave again, going through all the same areas that you did before. Kill a death wing on the way past if you haven’t yet.
When you reach the area with the seven pools, head north where another door is. Cast any Charge Orb spell on it to go through. You’ll find yourself in a room with several barrels in it. You can smash them to reveal things like food, rope, weapons, or sometimes enemies. For now, though, ignore them.
Use your rope on the winch and be sure you drank your bravery potion before heading down into the depths. If you’ve brought along a Salve amulet, now is the time to equip it. If the rope disappears, just search the winch again so it reappears and then goes down.
You’ll be on the top of a long, winding path with several rocks covering it. The blue wizard hat to the right of the ladder is the spirit of Viyeldi, which you can take to talk to. Climb over these rocks to the bottom of the path, but be careful. If you fall off, you can take heavy damage up to 40+, depending on where you fell.
You may also be immediately attacked by one of the three warriors mentioned below. Once at the bottom, you’ll see three groups of different undead warriors named Ranalph Devere, Irvig Senay, and San Tojalon, who will drop the lump, hunk, and chunk of crystal, respectively.
Approach them and fight them individually. There are multiple of each warrior in the room. If you are using Ranged or Magic, hiding behind one of the empty ore rocks allows you to safespot them. Once you’ve defeated them, they won’t attack again.
Take the crystals over to the furnace to the north-east, and put them in to make a glowing heart crystal. Go south to the shimmering field and look at the minimap. If you haven’t noticed already, the area to the north-northwest looks like the head of a dragon. The mossy rock that you must use the heart crystal on to activate it.
Go to where the eye is, and use the crystal on a mossy rock there and the heart will glow. Go back to the shimmering field, place the crystal in the heart-shaped recess next to it, and pass through the barrier. On the other side of the barrier are three lesser demons, and past them to the west is the source of the pure water.
The Second Battle
You’ll notice that there is a boulder blocking the water flow. Try to push it, and a spirit named Echned Zekin will appear. He’ll say he’s being tortured and beg you to help him by killing the spirit, Viyeldi. He’ll give you a dark dagger to do so.
If you have no intention of killing Viyeldi, you still have to accept the dagger from Echned, as the dagger must be given to Ungadulu to proceed with the quest. There are now two paths to choose from.
Note: To leave the cave you will need another Charge Orb spell to get through the door again. You will not need another rope or bravery potion.
The Short Path
If you choose the short path, you will have to fight the three undead warriors again in the final battle! Do as the spirit asks. Walk back to the rock path with the blue wizard hat that you climbed down, and climb the rocks back up to the very top.
You may have noticed a blue wizard hat on the way in, maybe even tried to pick it up. If you did, you met a spirit named Viyeldi, who Echned wanted you to kill. Stab him with the dark dagger. Then, go back to the boulder.
Before pushing the boulder, proceed to the southern boulder if you wish to safespot Nezikchened. Tell Echned Zekin that you did as he asked. Nezikchened will reveal himself and attack you, draining the player’s Prayer. After the battle, push the boulder out of the way of the water’s flow.
The Long Path
Do not try to pick up the blue hat or talk to Viyeldi. Bank if desired. Go back to the beginning of the cave, investigate the fire wall and Ungadulu’s magic will allow you to pass through the fire wall safely.
Use the dark dagger on Ungadulu. He will recognize the evil in the dagger and take it from you, giving you a Holy Force spell card, which will reveal the spirit’s true form. Now, head back down to the bottom once again. You’ll have to use another Charge Orb spell to get back in (including another unpowered orb).
Search the winch to make the rope reappear. At the bottom, you’ll have to fight Nezikchened again. Choose the southern boulder if you wish to safespot him. Push the boulder and Echned will appear again. Do not tell him you lost the dagger or he will damage you.
To start the fight, cast the Holy Force spell (left-click on the card) when Echned is near you, and he will transform into Nezikchened and attack you. At the start of the battle, your Prayer will be halved.
Nezikchened fights with a very ineffective magic attack at the beginning of the battle, and he’ll soon realize that it doesn’t work and will switch to melee. Defeat him however you like, then push the boulder out of the way of the water’s flow.
Restoring The Totem
Return to the pure water pool, which is now restored. Fill up your bowl and use your water on the seeds to germinate them, then use the bull roarer to call Gujuo for instructions on what to do next. Fill the bowl again. Find a fertile patch of soil – it will be bare of vegetation and brown on the map.
Plant the germinated seeds in the fertile soil and wait for the tree to grow. If it says you planted the seeds incorrectly, just keep trying until it works (the chance of planting it successfully is based on your herblore level). Once the tree reaches the second stage, use your bowl of water on it.
The third and final stage is the adult yommi tree. Use your axe on it, and keep doing this until you’ve chopped all the branches off and shaped it into a yommi totem. You’ll know it’s done when you can pick it up.
- Note: Keep alert, because once the Yommi tree has reached the adult stage, you’ll have only a brief window of time where you can cut it, or it will go rotten, and you will need to start again.
If you lose all your seeds, you can always go back and get more from Ungadulu in the cave. Remember to germinate them with the sacred water.
The Final Battle
Now, find any of the locations where there’s an old, brown totem. One is located just east of the pool, but there are others all over the forest. Once you find one, make all the preparations you need to fight. Turn on Protect from Melee and use your new totem on the old one.
When Nezikchened spawns, he will say his dialogue and begin attacking you! You are immobile while he is speaking and can take heavy damage, so it is HIGHLY recommended to turn on Protect from Melee before replacing the totem to be safe.
If you chose the short path, you will need to kill the three undead warriors you saw down in the dragon cave once again. He will summon them one at a time, going from the strongest to weakest in terms of combat level.
After each hero is killed, make sure that Protect from Melee is up as the interlude repeats, and Nezikchened will freely hit you four times on three occasions, which can deal a lot of damage if he gets lucky with his hits.
Low levels should note that if you kill the three undead warriors and then leave, you will not have to fight them again upon returning. If you take the long path, Nezikchened will not summon the undead heroes because Viyeldi is protecting them, but be cautious as he will hit four times before the fight.
Nezikchened will attack and drain your prayer. He attacks with Melee and Magic, which is much more effective this time. He doesn’t use Magic that much if you melee him. Using Ranged, Magic, or a halberd from between the trees with Protect from Magic on will allow you to defeat him without losing health.
When Nezikchened dies, replace the totem, and Gujuo will appear to thank you for defeating the demon. He’ll give you a totem pole as a reward for everything you’ve done.
Return to Radimus Erkle with the Radimus notes and gilded totem (fairy ring code blr), who will then let you into the guild. He will train you in one of 12 various skills of your choice up to four times. After all the experience rewards are claimed, the quest is complete.
Rewards From The OSRS Legends Quest
- 4 Quest points
- Access to the Legends Guild (including shop to buy the cape of legends)
- The ability to wield the dragon sq shield
- 7,650 experience each in four skills of your choice.
- The ability to charge your Skills necklace or Combat bracelet at the Legends Guild or the Fountain of Rune.
- Access to the Kharazi Jungle and a vine shortcut into it, requiring 79 Agility.
- Radimus Erkle will provide replacement dark daggers, which can be investigated via right-click to switch appearance between a dark or glowing dagger.