Lunar Diplomacy is not a very easy quest, it is understandable that most people are having trouble completing it. Lunar Diplomacy OSRS is a quest that focuses on the conflict between the mainland Fremennik and the Moon Clan. I hope that with this article I will be able to explain to you – How to complete the Lunar Diplomacy OSRS quest?
Requirements For Lunar Diplomacy OSRS
Before you start the Lunar Diplomacy OSRS quest you need to complete other quests and they are The Fremennik Trials, Lost City, Rune Mysteries, Shilo Village, Jungle Potion. Also, you need to have the ability to access the Air, Earth, Fire, and Water runecrafting altars.
And to kill multiple level 111 monsters, skills needed for the Lunar Diplomacy quest are 61 Crafting, 40 Defence, 49 Firemaking, 65 Magic, 60 Mining, and 55 Woodcutting.
First, you need all elemental talismans or their respective tiaras Air, Water, Earth, and Fire, or an Elemental talisman, or access to the Abyss. You need a bullseye lantern If you cannot obtain one, bring swamp tar and means to get to a lamp oil still instead.
Next, you need runes for the final boss fight as Lunar equipment must be worn, other items necessary for Lunar Diplomacy OSRS quest are tinderbox, Guam leaf, marrentill, pestle and mortar, hammer, two spools of thread, needle, any axe, any pickaxe, spade, dramen staff, Combat equipment.
How to Complete Lunar Diplomacy OSRS?
The starting point of the quest is the westernmost dock of Rellekka, and talk to Lokar. But before that keep in mind that your Seal of passage must be on you at all times while on the Lunar Isle. Because if you don’t have it you can be teleported off of the isle if you try to talk to any non-player character. The lantern given during the quest does not come with oil in it, so bring a lightable regular bullseye lantern.
The first part of the Lunar Diplomacy quest is the ship, go to Rellekka, bring your tinderbox and talk to Lokar Searunner on the westernmost dock of Rellekka, and he will tell you about the Moon Clan.
Talk to Brundt the Chieftain in the longhall, and get a seal of passage. Know that If you lose or destroy the seal and have a placeholder for it in your bank, Brundt won’t give you a replacement until you remove the placeholder.
Go and talk to Lokar again to sail to the Pirates’ Cove, after that climb the ladder on the dock you arrive at in order to board the Lady Zay. Talk to Captain Bentley on the ship and ask him to sail you to the Lunar Islands, the ship will proceed to sail around the island in a circle.
Talk to the Captain again but make sure that you and the captain are on the boat and not the docks in order for the story to progress. After that talk to the navigator ‘Birds-Eye’ Jack you can find him at the rear of the lower deck. Go and talk to the captain again to ask what happened, and suggest that it was the navigator’s fault.
Then talk to the navigator again and he will mention a jinx being put on the ship, talk to the captain, and he will tell you to talk to members of the crew for help. Go to ‘Eagle-eye’ Shultz which you can find on the same deck as the captain at the far northern end of the ship and talk to him, then he will tell you about jinxes.
When you’re done with him talk to the Cabin Boy who is one deck up from the captain. Go down two decks to where the navigator is then, go north and climb down the stairs and south to the kitchen area to find ‘Beefy’ Burns and talk to him. After that, talk to ‘Lecherous’ Lee next to the cabin boy on the uppermost deck.
Talk to First mate ‘Davey-boy’ who is on the same deck as the captain, talk to the cabin boy again who will now confess to placing the jinx. You should have received an emerald lantern lens and an unfinished lantern, if the cabin boy didn’t give you an unfinished lantern, you should search for it in your bank.
Use the lens on the working lantern you brought, not the bullseye lantern (unf), the one which cabin boy gave you. To get an emerald lantern, use a tinderbox on the lantern to light it. If you couldn’t bring a functional bullseye lantern, you will have to fuel the lantern yourself by doing the following:
Head to the still inside the Chemist’s House in Rimmington, use your swamp tar on it. Combine the emerald lens with the lantern the cabin boy gave, and use the emerald lantern on the lamp oil still to fill it with lamp oil.
Next, you need to find five symbols and wipe them all away by using your lantern on the object to reveal the symbol. You can find the seals located on:
- Big and metal – The eastern cannon by the cabin boy (if this didn’t work, try the other cannon).
- Wallchart – Same floor as Captain, towards the rear of the ship in the First Mate’s cabin. Use your lantern on the northwestern wallchart.
- Northern Chest on the lowest deck, near the stairs.
- The Crate on the lowest deck, near the cook.
- Support column on the lowest deck, near the cook.
When all the seals are wiped, talk to the captain again, and sail to Moonclan Island!
For this part of the quest make sure to keep your seal of passage in your inventory at all times. Let’s begin, in the Moonclan island find Meteora in the village she is on the southwestern side of the village by the wall. She will tell you that although they don’t have a leader, the Oneiromancer will be able to help you more than anyone.
Go to the southeastern part of the island, and find the Oneiromancer near the Astral altar, who will tell you that you will need three things: Waking sleep potion, Lunar staff, and Ceremonial clothes. You must complete them in the same order, so the first is Waking sleep potion.
For the Waking sleep potion items needed are combat equipment, Guam leaf, marrentill, pestle and mortar, and a suqah tooth.
Start by talking to Baba Yaga in the chicken house located north of the bank in the fenced area in the village. She will give you a special potion bottle, and tell you that you need a Guam leaf, marrentill, and a crushed Suqah tooth.
First, fill the empty vial with water, then travel to the south-east again, and kill a Suqah. The tooth does not drop every time, but it won’t take you long to get it. Make sure to also pick up their hides, as you will need four of them later on. You do not need to get all four hides now because you will be killing more Suqah to obtain the amulet later.
They also drop Guam and marrentill herbs, when you have a tooth from the Suqah add the Guam leaf and marrentill to the vial, and then crush the Suqah tooth with the pestle and mortar to get a ground tooth. Add the ground tooth to the vial and then talk to the Oneiromancer again to give her the potion.
Now it’s time for the Lunar staff and the items needed for it are Dramen staff, necessary items to accessing all four elemental rune altars, and requires either the corresponding talismans or tiaras, and elemental talisman, or access to the Abyss.
Talk to the Oneiromancer to give her the potion before starting the staff. You won’t be able to make lunar staves after this next part, so it will be best to make more than one. Take your dramen staff (or staves) to all four elemental altars in this order: Air, Fire, Water, and Earth.
After you use the staff on each of the four altars, the lunar staff or staves you create will change names depending on which step you are currently on in enchanting it. Only enchanting it with the air element labels the staff ‘Lunar staff pt 1’, with air and fire ‘Lunar staff pt 2’ and so on.
After the fourth enchantment of earth, it becomes a lunar staff that you are unable to equip until you are able to wear clothes of the Moon Clan. The Oneiromancer will temporarily take it from you until later on.
However, once you give a lunar staff to the Oneiromancer, any extra you made will become equipable and can be used to access fairy rings. Take the staff to the Oneiromancer.
The last step is Ceremonial clothes the Items needed for this part of the quest: 400 GP, pickaxe, hammer, needle, 2 pieces of thread, 4 Suqah hide, Seal of passage, tinderbox, spade.
To make the Helm take your pickaxe and hammer, and travel north-east of the island, and you should find a dungeon. You must run past some Suqah, which may cast Ice Barrage. When you get inside, mine any stalagmite to get some lunar ore. You need only one lunar ore to craft the Helm.
The furnace and anvil is in Rellekka, where you can smith the helm. You can return to Rellekka quickly by destroying the Seal of passage and speaking to any of the lunar citizens. But don’t forget to speak to Brundt for another seal, before you return to the island.
For the cape talk to Pauline Polaris you can find her on the northwestern side of the village. You have to guess her name, so first guess Pauline and then after receiving a clue, choose Jane Blud-Hagic-Maid.
Next is the Amulet – Talk to Meteora in the south part of the village. She will tell you that she will swap her amulet for her tiara and that she lost it to one of the Suqah. Kill Suqah to get it back and keep the hides until you have four (you will need them for the next step), and then exchange the tiara for the amulet.
Now the Torso, Gloves, Boots, and Legs. Go speak to Rimae Sirsalis at the clothes shop, she will tell you that she can tan Suqah hides for 100 coins each. Collect four Suqah hides if you haven’t already, and get them tanned, with some thread use a needle on the Suqah leather to make the four items. Don’t worry if you don’t have needles and thread she sells them.
To take the ring first speak to Selene near the center of the village, she will give you a riddle. Take a spade, and run to the southern side of the village and to the west until you come to a bridge. Dig on the blue flowers to the very south-west of the island. After that make sure you complete the dialogue or else you will not receive the ring.
When you collect all the items go back to the Oneiromancer, and she will give you all your obtained items back plus some kindling that was obtained from the first-ever magic tree.
Return to the village and from the bank grab runes to cast Combat spells on the boss, some food and possibly Agility boosts, tinderbox, and if you wish, an axe of any type. Make sure you don’t bank the seal of passage or you will have to go get it from another bank before you can continue the quest.
You must equip all of the lunar items that you acquired, including the lunar staff. If you don’t do it when you use the kindling on the brazier, it will not work and you will have to get another kindling and take another waking sleep vial from the Oneiromancer.
It is very important that you do not take any “combat items” with you (shields, potions, weapons) except an axe you are willing to lose. Enter a long building on the western side of the village that has a ceremonial brazier and a staircase inside.
You cannot change your equipment within the Dream World, so it is recommended to bring runes to cast Combat spells on the boss. Use your waking sleep vial on your kindling, light the brazier with your tinderbox, and use the kindling on the brazier.
You are now in the Dream World, talk to the Ethereal Man or Ethereal Lady at the center of the Dreamworld, where they will tell you that you need to face six puzzles.
At the edges of Dreamland are stone portal-like things, you must step into them to attempt each puzzle. After completing each puzzle, talk to the man or lady in the center again to discuss what the challenge has taught you.
The first puzzle is a game of chance and the Ethereal Fluke’s challenge involves dice, but the dice only have two possible combinations when you roll them. You need to get the dice to add up to the numbers that the Ethereal Fluke calls out.
- Centre dice: 1 or 6
- East dice: 4 or 3
- West dice 5 or 2.
Once finished, you’ll be taken back to the center. Tell the Ethereal Man or Lady what you’ve learned and entered the next puzzle.
The second puzzle is Communicating in numbers – The Ethereal Numerator’s challenge is to complete mathematical sequences by pressing the correct floating numbers.
The Ethereal Numerator will call out a sequence, and you must figure out the pattern and press the next two numbers. For example, if the sequence is 1, 4, 2, 5, the first answer is 3 (1, 4, 2, 5, 3) and the next answer is 6 (1, 4, 2, 5, 3, 6).
It is possible to get the same sequence more than once. A list of possible sequences follows
The next puzzle is Chop, Chop, Chop away!
This is a simple Woodcutting game. Just chop more logs than your opponent, the Ethereal Perceptive. The goal is to be the first one to stack 20 logs in the center on the “Deposit Log pile”. He supplies a bronze axe if you don’t have an axe of your own. This is one of the easier challenges.
During the game, if you’re limited on inventory spaces, just chop a few logs at a time and then stack them and continue cutting, but note that once you have deposited 20 logs that you will be unable to pick up your items!
Where am I? This challenge will test your memory.
Go speak to the Ethereal Guide and you will discover this challenge is similar to the spike pits in the Underground Pass.
You have to jump between platforms hoping not to find the false platforms that will collapse and return you to the start. You will not take damage from falling, the path is different for everyone.
The fifth challenge the race is on! is a simple Agility test.
Beat the Ethereal Expert to the end of the passage by jumping four hurdles whilst he walks a straight path. This is fairly easy though an Agility potion and a small amount of food might help because failing a hurdle will cost you 8 Hitpoints.
The last one is Anything you can do…
A mime-copying game, very similar to the mime random event. Simply copy the emotes the Ethereal Mimic uses. After each emote, the mime will nod if you are correct or shake no, but don’t copy this yes or no emote!
When you have completed all the challenges, talk to the guide in the center, and he will ask if you are ready to face the ultimate challenge. Say that you are, and you get to face “Me”, a level 79 opponent who is pretty easy and is geared to your stats. You will occasionally be teleported around this arena, but this is more annoying than dangerous.
The chats are quite amusing from “Me” after you have defeated “Me”, talk to the guide at the center of the Dream World, then exit via the lectern, and go and talk to the Oneiromancer again.
Congratulations! Quest complete!
If the fight doesn’t start after the white screen, you will need to try again a few times (around 10-15?), it will eventually let you in. Also, try dropping your axe and then talking to the guide, or dropping your axe and picking it up again before talking to the guide.